<p>Wild Bonus: When a Wild is on the board it will animate into one of three different sequences. All wins on the initial board will pay out after the wild expands, then the corresponding feature will trigger. Touchdown Drive Bonus: The Touchdown Drive bonus begins with an animation showing the ball being punted to the end of the field. The ball can land at any position on the field past the 50yd mark. The drive bonus begins where the ball lands.Each round of the drive bonus the player is presented with 2 options: Run or Pass. Effectively they do nothing different except offer the player an option. After the option was chosen, the play happens and a number of yards is gained. It is possible to not gain any yards on a play. Each play should quickly play out and be informative showing how many yards were gained and a visual aid showing the line of scrimmage move up the field.After each play, the “down” counter increases. On the fourth down the player is offered a new option “Field goal Attempt.” This attempt is only offered if there is 40 or less yards to the end zone. Every 10 yards gained, the down counter resets back to first down.After the fourth down plays out, if the yardage needed to reach 1st down is not met then the game concludes and the player is awarded their prize. The game also ends after a field goal is attempted, whether they make it or not.Three different random events can occur: Fumble (after ‘Pass’ or ‘Run’ is selected), Penalty Flag (after play with no yard gain), or a Team Spirit Feature (after play that gains yards).</p>

College Rivals

Category:

College Rivals

Wild Bonus

When a Wild is on the board it will animate into one of three different sequences. All wins on the initial board will pay out after the wild expands, then the corresponding feature will trigger.

 

Touchdown Drive Bonus

The Touchdown Drive bonus begins with an animation showing the ball being punted to the end of the field. The ball can land at any position on the field past the 50yd mark. The drive bonus begins where the ball lands.Each round of the drive bonus the player is presented with 2 options: Run or Pass. Effectively they do nothing different except offer the player an option. After the option was chosen, the play happens and a number of yards is gained. It is possible to not gain any yards on a play. Each play should quickly play out and be informative showing how many yards were gained and a visual aid showing the line of scrimmage move up the field.After each play, the “down” counter increases. On the fourth down the player is offered a new option “Field goal Attempt.” This attempt is only offered if there is 40 or less yards to the end zone. Every 10 yards gained, the down counter resets back to first down.After the fourth down plays out, if the yardage needed to reach 1st down is not met then the game concludes and the player is awarded their prize. The game also ends after a field goal is attempted, whether they make it or not.Three different random events can occur: Fumble (after ‘Pass’ or ‘Run’ is selected), Penalty Flag (after play with no yard gain), or a Team Spirit Feature (after play that gains yards).

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Games Included

Wild Bonus: When a Wild is on the board it will animate into one of three different sequences. All wins on the initial board will pay out after the wild expands, then the corresponding feature will trigger. Touchdown Drive Bonus: The Touchdown Drive bonus begins with an animation showing the ball being punted to the end of the field. The ball can land at any position on the field past the 50yd mark. The drive bonus begins where the ball lands.Each round of the drive bonus the player is presented with 2 options: Run or Pass. Effectively they do nothing different except offer the player an option. After the option was chosen, the play happens and a number of yards is gained. It is possible to not gain any yards on a play. Each play should quickly play out and be informative showing how many yards were gained and a visual aid showing the line of scrimmage move up the field.After each play, the “down” counter increases. On the fourth down the player is offered a new option “Field goal Attempt.” This attempt is only offered if there is 40 or less yards to the end zone. Every 10 yards gained, the down counter resets back to first down.After the fourth down plays out, if the yardage needed to reach 1st down is not met then the game concludes and the player is awarded their prize. The game also ends after a field goal is attempted, whether they make it or not.Three different random events can occur: Fumble (after ‘Pass’ or ‘Run’ is selected), Penalty Flag (after play with no yard gain), or a Team Spirit Feature (after play that gains yards).

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